In this installment of “What You Need to Know about Computer Glasses,” we’ll look at some of the common questions we’ve heard from people about the new headsets.
First, you can read our previous article on the topic.
Now that we’ve answered a few of the more common questions about the headsets, we want to take a look at the latest information about the technology that has come to the NHL.
First, let’s take a closer look at what it means to wear computer-grade glasses.
The headsets are the first time that professional hockey players will be wearing these glasses, and they’re expected to be the most advanced in the NHL over the next several years.
The lenses themselves are made from advanced materials that can take the strain of multiple helmet impacts, and the technology has the ability to monitor a player’s brain activity, helping them to react more quickly when playing a game or working out on the ice.
A couple of key aspects to the technology are what you wear it on and how it interacts with your brain.
Most hockey players wear a pair of visor-style goggles, and this new helmet comes with a pair.
The visor covers the whole of the face, but the visor is attached to the top of the head using a special flexible metal structure called a “fibre cage” that is attached in the top-right corner of the headset.
That structure is designed to prevent the helmet from separating from your skull when the helmet is put on.
That allows the helmet to be worn under a glove or on a chin strap.
The lenses are also very flexible.
The plastic lens is a little like a pencil eraser and is designed so that it can be rotated around the head to keep the lens attached.
That can cause the lens to shift as the player moves their head and neck, which is what we call a “glare.”
This is the result of the lenses’ elasticity, which allows the lenses to adjust and change shape in response to changes in head position.
The glasses are also a little more advanced than the current headsets that have been around for a few years.
They can record brain waves, which can be used to monitor the player’s breathing.
The sensors can also be used in the helmet itself to measure how well a player is using the helmet.
The team that manufactures the headsets will also sell them for an additional $200 to $300.